Software + hardware for live production

Production technology
built for live.

We design and build real-time production software and integrated hardware for live graphics, sports scoring, data, replay and broadcast control.

REAL-TIMELow-latency workflows
MODULARSoftware + hardware
LIVE-READYBuilt for production
LIVE SYSTEM / 01 ON AIR
PROGRAM
HOME3
68:42
2AWAY
LIVE DATA Real-time graphics & scoring Production graphics driven by live data
REPLAY
CAM 04-50%
SDI INLOCK
NDILIVE
DATASYNC
GRAPHICSSCORINGDATAREPLAYCONTROLHARDWARE
01 / WHAT WE BUILD

One platform.
Multiple live workflows.

We build the software that operators use on-air and the technology underneath it: rendering, live data, media processing, control, broadcast I/O and integrated hardware.

01

LIVE GRAPHICS & ANIMATION

Design. Animate.
Take it live.

Real-time graphics and animation software for lower thirds, score graphics, full-screen sequences, live data visualisation and operator-controlled playout. Our graphics technology is designed around responsive live operation, with GPU-accelerated rendering, reusable templates and dynamic content driven by external data or production control.

  • Real-time 2D / 3D graphics and animation
  • Vector and Lottie-based animation workflows
  • Dynamic text, images, data and template control
  • Live playout, preview and operator interfaces
2D / 3DLOTTIEDATA DRIVENGPUPLAYOUT
02

SCORING & DATA

Live data.
Immediate output.

Scoring, timing and data systems for live sport, built to connect the operator, official data and the on-air presentation. Systems can consume live feeds, APIs, WebSocket data and local sources, then drive graphics and other production systems with immediate updates.

  • Sport-specific scoring and timing workflows
  • Live API, JSON and WebSocket integration
  • Data validation, operator override and control
  • Direct integration with broadcast graphics
SPORTLIVE DATAAPIsWEBSOCKETTIMING
03

REPLAY SYSTEMS

Capture every angle.
Replay every moment.

Multi-channel replay software and integrated hardware for live capture, fast search, cueing, slow motion and playout. The workflow is built around the needs of replay operators: responsive jogging, clip creation, timelines, preview monitoring and reliable recording throughout a live production.

  • Multi-camera continuous recording and review
  • Jog, shuttle, variable-speed and slow-motion replay
  • Clip, playlist and timeline-based operation
  • SDI / IP ingest, monitoring and programme output
MULTI-CAMSLO-MOCLIPSTIMELINESDI / IP
02 / CAPABILITIES

More than an application.
A production system.

Our work spans the complete live-production workflow. We can build a focused software tool, integrate into an existing facility, or deliver a combined software-and-hardware system designed around a specific production.

01

Real-time graphics engines

GPU-accelerated rendering for animated broadcast graphics, templates, compositing, masks, gradients, dynamic text, images and live data.

GRAPHICS / ANIMATION / COMPOSITING
02

Sports data & scoring

Operator-friendly scoring systems connected to live feeds, APIs and databases, with fast updates into on-air graphics and downstream production tools.

SCORING / TIMING / LIVE DATA
03

Replay & media processing

Multi-channel recording, decoding, frame-accurate navigation, slow motion, clip creation, timeline playback and media processing for demanding live workflows.

RECORD / REVIEW / REPLAY
04

Broadcast I/O

Integration with professional video workflows including SDI and IP video, multi-channel audio, preview monitoring and production output.

SDI / NDI / AUDIO / VIDEO
05

Control & automation

Custom operator interfaces, macros, remote control, GPIO, timers, databases, WebSockets and API integration for repeatable production workflows.

CONTROL / APIs / AUTOMATION
06

Integrated hardware

Purpose-built production workstations and appliance-style systems configured around the software, I/O, GPU and operational requirements of the job.

TURNKEY / APPLIANCE / INTEGRATION
INTEGRATION
JSONXMLCSVSQLREST APIs WebSocketsGPIOfreeDSDINDI
03 / TECHNOLOGY

Engineered around
the live signal path.

From camera and data ingest through GPU rendering, media processing, operator control and programme output, our systems are designed around the live signal path. That means the software, interfaces and hardware are considered together from the start.

Talk about integration
01
INGESTSDI / NDI / Audio / APIs / Live data
+
02
PROCESSRender / Score / Record / Decode / Replay
+
03
CONTROLOperators / Macros / Remote / Automation
+
04
OUTPUTSDI / IP / Stream / Venue / Data
04 / INDUSTRIES

Built for the places
where live matters.

01

Sport

Integrated scoring, timing, live data, graphics and replay for fast-moving sports production.

02

Broadcast

Graphics, replay, control and media systems that fit professional SDI and IP production environments.

03

Live events

Dynamic graphics, screen content, automation and production control for venues, shows and live entertainment.

05 / WHY US

Software should disappear
when the show starts.

The operator should be thinking about the production—not fighting the technology. We focus on fast interfaces, deterministic workflows, low-latency processing and practical integration with the systems already used in live environments.

<LIVE>Designed for real-time operation
24/7Production-first reliability mindset
1→NFlexible from compact to multi-system workflows
OPENIntegration-friendly architecture
06 / START A CONVERSATION

Let's build something
for live.

Need a new broadcast product, a custom workflow, or a complete production system? Tell us what you're trying to achieve.

PROJECT ENQUIRY
EMAIL hello@company.com
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